1. Introduktion
The Matatalab Coding Robot Set is an ideal screen-free and words-free educational toy designed for children aged 3-9. It introduces fundamental coding concepts such as sequencing, conditionals, and debugging through tangible coding blocks, making abstract ideas accessible and engaging for young learners.
This set fosters the development of essential 21st-century skills including problem-solving, critical thinking, creativity, collaboration, and communication, all through hands-on play.

Image: A family engaging with the Matatalab Coding Robot Set, demonstrating collaborative play.
2. Hvad er inkluderet
Your Matatalab Coding Robot Set package contains the following components:
- 1 x MatataBot (the robot)
- 1 x Command Tower with image recognition camera
- 1 x Control Board
- 37 x Coding Blocks (tangible programming blocks)
- 3 x Challenge Booklets (guides for progressive learning)
- 1 x Two-Sided Game Map
- 1 x USB-C Cable (for charging)
- Obstacles and Flags (for creating challenges)

Billede: Overview of all items included in the Matatalab Coding Robot Set.
3. Opsætningsvejledning
Follow these simple steps to set up your Matatalab Coding Robot Set:
- Opladningskomponenter: Ensure both the MatataBot and the Command Tower are fully charged using the provided USB-C cable. The charging port for the MatataBot is typically on its side, and for the Command Tower, it's usually at the back or base.
- Tænd og tilslut: Turn on the MatataBot and the Command Tower. They will automatically connect. A successful connection is usually indicated by a light on both devices.
- Prepare the Game Map: Lay out the two-sided game map on a flat surface. Choose the side you wish to use for your coding challenge.
- Placer robotten: Position the MatataBot on the designated starting point on the game map.
- Set up the Control Board: Place the Control Board in front of the game map, within easy reach.
- Position the Command Tower: Place the Command Tower near the Control Board, ensuring its camera can clearly see the coding blocks placed on the board.

Image: Visual representation of the quick setup process.
4. Betjeningsvejledning
Operating the Matatalab Coding Robot is an intuitive, hands-on process:
- Understand Coding Blocks: Familiarize yourself with the different coding blocks. Each block represents a specific command (e.g., move forward, turn left, turn right, loop, function call). The blocks are designed with clear symbols for easy understanding.
- Planlæg din rute: Using one of the challenge booklets or your own creativity, determine the path the MatataBot needs to take on the game map to reach its goal or complete a task.
- Assemble the Code: Place the coding blocks onto the Control Board in the desired sequence. The Control Board has a grid layout to help organize your commands. Ensure the blocks are placed correctly and are visible to the Command Tower's camera.
- Execute the Code: Once your sequence of blocks is complete, press the large orange play button on the Control Board. The Command Tower will scan the blocks, and the MatataBot will execute the programmed commands.
- Observe and Debug: Watch the MatataBot as it moves. If it doesn't follow the intended path, identify where the error occurred in your sequence of blocks (debugging), adjust the blocks on the Control Board, and try again.

Image: A child actively programming the MatataBot using the tangible coding blocks.

Image: The Matatalab robot can perform various actions, including singing and dancing, based on programmed commands.
Video: A young user demonstrates how to program the Matatalab robot by placing coding blocks on the control board, and then the robot executes the sequence on the game map. This video highlights the hands-on programming process and the robot's movement.
5. Learning Concepts
The Matatalab Coding Robot Set is designed to teach a variety of foundational STEM and computational thinking skills:
- Sekvensering: Understanding the order of commands to achieve a desired outcome.
- Conditionals: Introducing basic logic where actions depend on certain conditions.
- Fejlretning: Identifying and correcting errors in a sequence of commands.
- Problemløsning: Devising strategies to overcome challenges presented on the game map.
- Kritisk tænkning: Analyzing situations and making informed decisions about programming steps.
- Computational Thinking: Breaking down complex problems into smaller, manageable steps.
- Kreativitet: Designing unique paths and challenges beyond the provided booklets.
- Samarbejde: Working with others to solve coding puzzles.
- Meddelelse: Articulating programming logic and ideas.

Image: A child engaged in the hands-on learning process with the Matatalab set.
6. Vedligeholdelse
To ensure the longevity and optimal performance of your Matatalab Coding Robot Set, please follow these maintenance guidelines:
- Rensning: Wipe the MatataBot, Command Tower, Control Board, and coding blocks with a soft, dry cloth. Avoid using harsh chemicals or abrasive cleaners.
- Opbevaring: Store all components in their original packaging or a designated storage container to prevent loss or damage. Keep them in a cool, dry place away from direct sunlight and extreme temperatures.
- Batteripleje: Recharge the MatataBot and Command Tower regularly, even if not in frequent use, to maintain battery health. Do not overcharge.
- Undgå væsker: Keep all electronic components away from water and other liquids to prevent damage.
7. Fejlfinding
If you encounter any issues with your Matatalab Coding Robot Set, refer to the following common troubleshooting tips:
| Problem | Mulig årsag | Løsning |
|---|---|---|
| MatataBot not moving. | Low battery; incorrect block placement; poor connection. | Ensure both MatataBot and Command Tower are charged. Check that coding blocks are placed flat and clearly visible to the Command Tower. Restart both devices. |
| Robot moves incorrectly. | Incorrect sequence of coding blocks; blocks not fully recognized. | Review your sequence of coding blocks for logical errors. Ensure blocks are firmly placed on the Control Board and the Command Tower has a clear view. |
| Command Tower not recognizing blocks. | Poor lighting; blocks not flat; camera obstruction. | Ensure adequate lighting. Flatten any warped game map sections. Clear any obstructions between the Command Tower camera and the Control Board. |
8. Specifikationer
- Produktdimensioner: 8.66 x 8.66 x 4.33 tommer
- Varens vægt: 5.37 pund
- Modelnummer: Matatalab Coding Set
- Producentens anbefalede alder: 36 måneder - 9 år
- Batterier: 1 Lithium Metal batteri påkrævet (inkluderet)
- Fabrikant: MATATALAB
9. Sikkerhedsoplysninger
Warning: Not suitable for children under 3 years old due to small parts which may present a choking hazard.
Adult supervision is recommended during play, especially for younger children, to ensure proper use and safety.
10. Garanti og support
For warranty information, technical support, or any inquiries regarding your Matatalab Coding Robot Set, please contact Matatalab customer service through their official webwebstedet eller forhandleren, hvor produktet blev købt.
You can visit the official Matatalab store for more information and additional products: Matatalab Store




